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 Whats wrong here 
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Post Re: Whats wrong here
If you are having a problem uploading text files, you can create files in the File Manager and copy / paste your configuration data into them.

8)

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Sun Feb 14, 2010 4:25 am
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Post Re: Whats wrong here
I know we are all glad you got it running and are making headway at getting this solved. Thank you for the update.

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Sun Feb 14, 2010 9:15 am
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Joined: Thu Mar 25, 2004 8:24 am
Posts: 29
Location: Wisconsin
Post Re: Whats wrong here
Well it is still crashing.
I have different noghost pak fille now thinking that the one may have been bad
It can be playing along and then this happens.
######################################
------ Server Initialization ------
Server: q3dm17
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 2332819 bytes of code
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 04 2009
Warning: cvar "dedicated" given initial values: "1" and "0"
Warning: cvar "sv_floodProtect" given initial values: "1" and "0"
Warning: cvar "sv_allowdownload" given initial values: "1" and "0"
------------------------------------------------------------
InitGame: \cg_enemyColors\1\Host Site\www.bnbclan.net\.website\www.bnbclan.net\.email\Me@hotmail.com\.admin\Clan Admin Group\.location\Texas USA\Score_Red\0\Score_Blue\0\g_authenticateClient_strict\1\g_authenticateClient\0\g_antiBot\1\g_gameMod\0\g_delag\2\g_needpass\0\gamename\NoGhost\Mod_Build\911\Mod_Website\www.NoGhost.net\Mod_Author\Maverick\gamestartup\03-06-2010 04:18:05\bot_minplayers\2\sv_privateClients\3\mapname\q3dm17\protocol\43\g_gametype\0\version\Q3 1.16n linux-i386 Mar 14 2000\sv_hostname\^^44BNB Rail Shots\sv_maxRate\25000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\0\dmflags\2048\fraglimit\31\timelimit\15\sv_fps\30\g_maxGameClients\32\capturelimit\0\sv_maxclients\32
0 teams with 0 entities
3 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm17.aas
loaded maps/q3dm17.aas
found 29 level items
-------------------------------------
32 bots parsed
31 arenas parsed
AAS initialized.
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/phobos_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/phobos_c.c
loaded bots/phobos_i.c
loaded bots/phobos_w.c
loaded phobos from bots/phobos_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Phobos\t\0\model\doom/phobos\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Phobos^7 entered the game\n"
ClientBegin: 0
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/mynx_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/mynx_c.c
loaded bots/mynx_i.c
loaded bots/mynx_w.c
loaded mynx from bots/mynx_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Mynx\t\0\model\mynx\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Mynx^7 entered the game\n"
ClientBegin: 1
ClientConnect: 3
ClientUserinfoChanged: 3 n\^9Z^4e^7b^6b^5y.^2BR\t\0\model\bones/bones\c1\6\hc\100\w\0\l\0
-----------------------------------
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/razor_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/razor_c.c
loaded bots/razor_i.c
loaded bots/razor_w.c
loaded razor from bots/razor_t.c
ClientConnect: 2
ClientUserinfoChanged: 2 n\Razor\t\0\model\razor\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Razor^7 connected\n"
broadcast: print "Razor^7 entered the game\n"
ClientBegin: 2
Hitch warning: 1016 msec frame time
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "^9Z^4e^7b^6b^5y.^2BR^7 entered the game\n"
ClientBegin: 3
Kill: 2 1 10: Razor killed Mynx by MOD_RAILGUN
Kill: 0 3 10: Phobos killed ^9Z^4e^7b^6b^5y.^2BR by MOD_RAILGUN
broadcast: print "Phobos^7 was kicked\n"
ClientDisconnect: 0
Kill: 3 1 10: ^9Z^4e^7b^6b^5y.^2BR killed Mynx by MOD_RAILGUN
broadcast: print "Mynx^7 was kicked\n"
ClientDisconnect: 1
Kill: 3 2 10: ^9Z^4e^7b^6b^5y.^2BR killed Razor by MOD_RAILGUN
Kill: 3 2 23: ^9Z^4e^7b^6b^5y.^2BR killed Razor by MOD_GRAPPLE
broadcast: print "Headshot\n"
Kill: 3 2 10: ^9Z^4e^7b^6b^5y.^2BR killed Razor by MOD_RAILGUN
Kill: 2 3 10: Razor killed ^9Z^4e^7b^6b^5y.^2BR by MOD_RAILGUN
Kill: 3 2 10: ^9Z^4e^7b^6b^5y.^2BR killed Razor by MOD_RAILGUN
Kill: 3 2 10: ^9Z^4e^7b^6b^5y.^2BR killed Razor by MOD_RAILGUN
broadcast: print "^9Z^4e^7b^6b^5y.^2BR^7 disconnected\n"
ClientDisconnect: 3
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/hunter_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/hunter_c.c
loaded bots/hunter_i.c
loaded bots/hunter_w.c
loaded hunter from bots/hunter_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Hunter\t\0\model\hunter\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Hunter^7 connected\n"
broadcast: print "Hunter^7 entered the game\n"
ClientBegin: 0
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "Headshot\n"
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 2 0 10: Razor killed Hunter by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Kill: 0 2 10: Hunter killed Razor by MOD_RAILGUN
Exit: Fraglimit hit.
score: 31 ping: 0 client: 0 Hunter
score: 8 ping: 0 client: 2 Razor
broadcast: print "Hunter^7 hit the fraglimit.\n"
Client 1 connecting with 165 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\^9Z^4e^7b^6b^5y.^2BR\t\0\model\bones/bones\c1\6\hc\100\w\0\l\0
broadcast: print "^9Z^4e^7b^6b^5y.^2BR^7 connected\n"
ClientUserinfoChanged: 3 n\^9Z^4e^7b^6b^5y.^2BR\t\0\model\bones/bones\c1\6\hc\100\w\0\l\0
broadcast: print "^9Z^4e^7b^6b^5y.^2BR^7 entered the game\n"
ClientBegin: 3
broadcast: print "^9Z^4e^7b^6b^5y.^2BR^7 disconnected\n"
ClientDisconnect: 3
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Client 2 connecting with 66 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\dakota\t\0\model\visor/red\c1\1\hc\100\w\0\l\0
broadcast: print "dakota^7 connected\n"
broadcast: print "dakota^7 entered the game\n"
ClientBegin: 3
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: q3tourney3
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
----- Server Shutdown -----
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
---------------------------##################################

Here is what the comand line says from the list running process page;

0:09 ./q3ded-username +set dedicated 2 +set ttycon 0 +set net_ip 208.43.15.179 +set net_port 27960 +set com_hunkmegs 256 +set sv_maxclients 32 +set logfile 3 +set fs_basepath /home/username/quake3-116 +set fs_homepath /home/username/quake3-116 +set sv_pure 0 +set sv_punkbuster 0 +set fs_game baseq3 +set fs_game noghost +sets gamestartup "03-06-2010 18:04:03" + exec rail.cfg +exec +exec

###################################
Custom Comands Start Quake 3

server_exec="q3ded"
game_directory="quake3-116"
server_mod_directory="baseq3"
server_port="27960"
rcon_password="rconpw"
server_log_name="games.log"
server_vm="fs_game noghost +sets gamestartup \"`date +"%m-%d-%Y %T"`\" + exec rail.cfg"
server_dedicated="2"
server_ip="208.43.15.179"
server_com_hunkmegs="256"
server_sv_maxclients="32"
server_logfile="3"
server_sv_pure="0"
server_sv_punkbuster="0"
server_config1=""
server_config2=""
username="username"
restart_time="0400"

#########################################

It seems to crash when sending the heartbeat if I read it right.
Any ideas?

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[BnB] Frank Black


Sat Mar 06, 2010 8:00 pm
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Post Re: Whats wrong here
server_exec="q3ded"
game_directory="quake3-116"
server_mod_directory="noghost"
server_port="27960"
rcon_password="rconpw"
server_log_name="games.log"
server_vm=""
server_dedicated="2"
server_ip="208.43.15.179"
server_com_hunkmegs="256"
server_sv_maxclients="32"
server_logfile="3"
server_sv_pure="0"
server_sv_punkbuster="0"
server_config1="rail.cfg""
server_config2=""
misc="sets gamestartup \"`date +"%m-%d-%Y %T"`\"
username="username"

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Sun Mar 07, 2010 2:55 am
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Joined: Thu Mar 25, 2004 8:24 am
Posts: 29
Location: Wisconsin
Post Re: Whats wrong here
escapedturkey wrote:
server_exec="q3ded"
game_directory="quake3-116"
server_mod_directory="noghost"
server_port="27960"
rcon_password="rconpw"
server_log_name="games.log"
server_vm=""
server_dedicated="2"
server_ip="208.43.15.179"
server_com_hunkmegs="256"
server_sv_maxclients="32"
server_logfile="3"
server_sv_pure="0"
server_sv_punkbuster="0"
server_config1="rail.cfg""
server_config2=""
misc="sets gamestartup \"`date +"%m-%d-%Y %T"`\"
username="username"


This does not produce a qconsole.log which I would like to have. I did not let it run all day to see if it would crash. I switched it back to a std setup.

Quake 3 Version 1.16

server_exec="q3ded"
game_directory="quake3-116"
server_mod_directory="noghost"
server_port="27960"
rcon_password="rconpw"
server_log_name="games.log"
server_vm=""
server_dedicated="2"
server_ip="208.43.15.179"
server_com_hunkmegs="256"
server_sv_maxclients="32"
server_logfile="3"
server_sv_pure="0"
server_sv_punkbuster="0"
server_config1="rail.cfg"
server_config2=""
username="username"
restart_time="0400"

I'll see how this works, but from looking at the qconsole.log it is probably going to crash if in fact this is part of the problem.

"Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net"

Because it is doing this at lenght.

Thanks.

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Sun Mar 07, 2010 8:15 pm
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Posts: 235
Post Re: Whats wrong here
it's not doing it constantly, it's doing it at set intervals so the servers know to report your server to the browser.

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Sun Mar 07, 2010 9:48 pm
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Post Re: Whats wrong here
Please post your server configuration files, excluding passwords and private data. 8)

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Mon Mar 08, 2010 2:25 am
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Joined: Thu Mar 25, 2004 8:24 am
Posts: 29
Location: Wisconsin
Post Re: Whats wrong here
Well it ran for for over a week before it started to crash while reporting to the master servers again while players are on the server.
I'm at a loss.

Here is the cfg.

// Begin(2/11/2010)
map q3dm17

sets .location "Texas USA"
sets .admin "Clan Admin Group"
sets .email "my email"
sets .website "www.bnbclan.net"
seta sv_hostname "^^44BNB Rail Shots"
// seta g_motd "Made For FUN!"
sets "Host Site" "www.bnbclan.net"
// set sv_hostname "www.bnbclan.net"
set g_motd "Just For Fun"

set g_log "games.log"
set g_adminLog "admin.log"

seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "clanservers.net"
seta sv_master5 ""

set rconpassword "password"
set sv_privatepassword "password"
set g_referee_password "password"
set g_referee "1"
set g_referee_allowedcmd_kick "1"
set g_referee_allowedcmd_kickban "1"
set g_referee_allowedcmd_mute "1"
set g_referee_allowedcmd_unmute "1"
set g_referee_allowedcmd_hideref "1"
set g_referee_allowedcmd_unhideref "1"
set g_referee_allowedcmd_warn "1"
set g_referee_allowedcmd_vote "1"
set g_referee_warnDisplayTime "3000"
set g_referee_teamChat "1"
set g_referee_allowedcmd_teamChat "1"
set g_referee_allowedcmd_forceteam 1
set g_referee_allowedcmd_vstr 1
set g_referee_allowedcmd_serverstatus 1
set g_referee_allowedcmd_tell 1
set g_referee_allowedcmd_map 1
set g_muted_message "Muted for your BS"
set g_antiCamper_message "Move or kill yourself"
set g_playerlist 1
set g_forceteam 1
set g_needpass "0"


set g_startBanner "3000"
set g_startBanner_text1 "^4^^0[B^7n^4B]^^0HOOK-^4RAIL"
set g_startBanner_text2 ""
set g_startBanner_text3 "^7for HOOK ^3/bind mouse2 +button5"
set g_startBanner_text4 ""
set g_startBanner_text6 ""
set g_startBanner_text7 "^1Have Fun Quakers"
set g_startBanner_text9 ""
set g_startBanner_text10 "^4www.bnbclan.net"

set sv_maxclients 32
set sv_privateclients 3
set sv_maxrate 25000
set sv_fps 30
set pmove_accurate 0 // 1
set pmove_fixed 0
set pmove_msec 8
set sv_floodprotect 0
set g_delag 2
set g_delag_smoothClients 1

set g_warnings 0
set g_warnings_changeTeam 0
set g_warnings_changeTeamTime 0
set g_warnings_chatFrag 0
set g_warnings_chatFragTime 0
set g_warnings_massSuicide 3
set g_warnings_massSuicideTime 10
set g_warnings_teamKill 0
set g_warnings_teamKillTime 0
set g_autoban 0
set g_chatLimiter 750
set g_antiBot 1
set g_antiBot_gamesBanned -1
set g_anticamper 40 //18
set g_anticamper_radius 200
set g_noTourneyChat 0
set g_bannedMessage "Banned for being Bad Boy"
set g_bannedMessage_finite "You have been temporarily banned"
set g_filterBan "1"
set g_banIPs ' ' //"74.115.1.15 68.106.228.160 "

set g_gametype 0
set g_gamemod 0
set timelimit 15
set fraglimit 31
set capturelimit 0
set g_inactivity 999
set g_inactivity_warnDisplayTime 5000
set g_spectatorinactivity 9999 //1200
set g_spectatorInactivity_warnDisplayTime 5000
set g_dowarmup 0
set g_warmup 0
set g_timeout 0
set g_timeout_time 15
set g_victorypad 1
set g_podiumdrop 70
set g_podiumdist 110
set g_calcstats 1
set g_playerlist 1
set g_longNameFix 1
set g_blackNameFix 2
set g_gravity 720
set g_speed 330
set g_voidProtection 2




set g_allowvote 0
set g_allowvote_kick 1
set g_allowvote_mute 1
set g_allowvote_map 1
set g_allowvote_frequency 60
set g_allowVote_help "Possible arguments: "



// Bots:
set bot_enable 1
set bot_minplayers 2
set bot_nochat 1
set g_spskill 2

set g_reload_grapple "600"
set g_offhandGrapple "1"
set g_grapple_skyattach "0"
set g_lifetime_grapple "2000"
set g_speed_grapple "7000" // 6500
set g_speed_grapple_pull "2450" //2500
set g_damage_grapple "100"
set g_lifetime_grapple "2000"


set dmflags 2048 // 2056 gauntlet
set g_wpflags 64
set g_selfDamage 0
set g_startArmor 0
set g_startHealthMultiplier 1.00
set g_itemDisable -1
set g_startWeapon 64
set g_respawn_megahealth 45
set g_respawn_armor 25
set g_quadfactor 3

set g_nopowerupdrop 1
set g_noWeaponDrop 1
set g_weaponTeamRespawn 0
set g_weaponSwitchTime 100

set g_ammo_railgun 999
set g_damage_railgun 150
set g_railgunSplash 1
set g_splashdamage_railgun 150 // 50 // 100
set g_railgunSplash_noTargetDamage 1
set g_railgunSplash_noTargetKnockback 1
set g_knockback_self 1300
set g_reload_railgun 750
set g_splashRadius_railgun "150"

// set g_knockback "1000"
set g_splashdamage_plasma 15
set g_damage_plasma 120
set g_headshots 1
set g_headshots_multiplier 1



set g_forcerespawn 2
set g_spawnprotection 0
set g_spawnProtection_type 2
set g_spawnProtection_time 1000
set g_spawnProtection_otherPlayers 0
set g_spawnProtection_noPowerupSound 1
set g_spawnInvulnerable 0
set g_spawnInvulnerable_otherPlayers 0
set g_spawnInvulnerable_time 1000


set g_authenticateClient 0
sets cg_enemyColors 1



// exec map.cfg

// At least one of the above variables is latched, so a map_restart is required...
map_restart

// map rotation

set d1 "map q3dm1 ; set nextmap vstr d2"
set d2 "map q3dm17 ; set nextmap vstr d3"
set d3 "map q3dm5 ; set nextmap vstr d4"
set d4 "map q3dm17 ; set nextmap vstr d5"
set d5 "map q3tourney3 ; set nextmap vstr d6"
set d6 "map q3dm16 ; set nextmap vstr d7"
set d7 "map q3dm17 ; set nextmap vstr d8"
set d8 "map q3dm3 ; set nextmap vstr d9"
set d9 "map q3dm17 ; set nextmap vstr d10"
set d10 "map q3dm16 ; set nextmap vstr d11"
set d11 "map q3tourney3 ; set nextmap vstr d12"
set d12 "map q3dm17 ; set nextmap vstr d13"
set d13 "map q3dm2 ; set nextmap vstr d14"
set d14 "map q3dm16 ; set nextmap vstr d15"
set d15 "map q3dm17 ; set nextmap vstr d16"
set d16 "map q3tourney3 ; set nextmap vstr d1"
vstr d1

_________________
...have fun...
[BnB] Frank Black


Mon Mar 15, 2010 11:10 pm
Profile

Joined: Thu Mar 25, 2004 8:24 am
Posts: 29
Location: Wisconsin
Post Re: Whats wrong here
So no one has an idea why the server seem to get caugt in a heartbeat loop and crashes?

qconsolelog

logfile opened on Thu Mar 18 04:19:31 2010

--- Common Initialization Complete ---
Opening IP socket: 208.43.15.179:27960
Hostname: dallas.escapedturkey.com
IP: 74.86.130.146
dedicated is read only.
fs_basepath is write protected.
fs_game is write protected.
usage: set <variable> <value>
execing rail.cfg
------ Server Initialization ------
Server: q3dm17
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 2332819 bytes of code
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 04 2009
Warning: cvar "dedicated" given initial values: "1" and "0"
Warning: cvar "sv_floodProtect" given initial values: "1" and "0"
Warning: cvar "sv_allowdownload" given initial values: "1" and "0"
------------------------------------------------------------
InitGame: \Players_Red\(None)\Players_Blue\(None)\Score_Red\0\Score_Blue\0\g_authenticateClient_strict\1\g_authenticateClient\0\g_antiBot\1\g_gameMod\0\g_delag\0\g_needpass\0\gamename\NoGhost\Mod_Build\911\Mod_Website\www.NoGhost.net\Mod_Author\Maverick\sv_privateClients\0\mapname\q3dm17\protocol\43\g_gametype\0\version\Q3 1.16n linux-i386 Mar 14 2000\capturelimit\0\g_maxGameClients\0\sv_fps\30\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^^44BNB Rail Shots\timelimit\15\fraglimit\31\dmflags\2048\sv_maxclients\32
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm17.aas
loaded maps/q3dm17.aas
found 29 level items
-------------------------------------
32 bots parsed
31 arenas parsed
broadcast: print "Server: sv_allowdownload changed to 0\n"
AAS initialized.
-----------------------------------
g_needpass is read only.
g_blackNameFix will be changed upon restarting.
g_offhandGrapple will be changed upon restarting.
g_wpflags will be changed upon restarting.
g_startHealthMultiplier will be changed upon restarting.
g_itemDisable will be changed upon restarting.
g_startWeapon will be changed upon restarting.
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: q3dm1
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 2332819 bytes of code
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 04 2009
Warning: cvar "dedicated" given initial values: "1" and "0"
Warning: cvar "sv_floodProtect" given initial values: "1" and "0"
Warning: cvar "sv_allowdownload" given initial values: "1" and "0"
------------------------------------------------------------
InitGame: \cg_enemyColors\1\Host Site\www.bnbclan.net\.website\www.bnbclan.net\.email\frankblackbnb@hotmail.com\.admin\Clan Admin Group\.location\Texas USA\Players_Red\(None)\Players_Blue\(None)\Score_Red\0\Score_Blue\0\g_authenticateClient_strict\1\g_authenticateClient\0\g_antiBot\1\g_gameMod\0\g_delag\2\g_needpass\0\gamename\NoGhost\Mod_Build\911\Mod_Website\www.NoGhost.net\Mod_Author\Maverick\bot_minplayers\2\sv_privateClients\3\mapname\q3dm1\protocol\43\g_gametype\0\version\Q3 1.16n linux-i386 Mar 14 2000\capturelimit\0\g_maxGameClients\0\sv_fps\30\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^^44BNB Rail Shots\timelimit\15\fraglimit\31\dmflags\2048\sv_maxclients\32
0 teams with 0 entities
3 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm1.aas
loaded maps/q3dm1.aas
found 18 level items
-------------------------------------
32 bots parsed
31 arenas parsed
AAS initialized.
-----------------------------------
exec <filename> : execute a script file
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 207.38.11.174:27950
Sending heartbeat to master0.gamespy.com
Resolving master1.gamespy.com
master1.gamespy.com resolved to 207.38.11.174:27950
Sending heartbeat to master1.gamespy.com
Resolving clanservers.net
clanservers.net resolved to 208.167.241.123:27950
Sending heartbeat to clanservers.net
Hitch warning: 8626 msec frame time
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/gorre_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/gorre_c.c
loaded bots/gorre_i.c
loaded bots/gorre_w.c
loaded gorre from bots/gorre_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Gorre\t\0\model\visor/gorre\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Gorre^7 connected\n"
broadcast: print "Gorre^7 entered the game\n"
ClientBegin: 0
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/biker_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/biker_c.c
loaded bots/biker_i.c
loaded bots/biker_w.c
loaded biker from bots/biker_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Biker\t\0\model\biker\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Biker^7 connected\n"
broadcast: print "Biker^7 entered the game\n"
ClientBegin: 1
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
Client 0 connecting with 165 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\^5K^2I^4N^3G^2 S^4K\t\0\model\biker/stroggo\c1\2\hc\100\w\0\l\0
broadcast: print "^5K^2I^4N^3G^2 S^4K^7 connected\n"
broadcast: print "^5K^2I^4N^3G^2 S^4K^7 entered the game\n"
ClientBegin: 3
broadcast: print "Gorre^7 was kicked\n"
ClientDisconnect: 0
Kill: 3 1 10: ^5K^2I^4N^3G^2 S^4K killed Biker by MOD_RAILGUN
Kill: 1 3 10: Biker killed ^5K^2I^4N^3G^2 S^4K by MOD_RAILGUN
Kill: 3 1 10: ^5K^2I^4N^3G^2 S^4K killed Biker by MOD_RAILGUN
broadcast: print "^5K^2I^4N^3G^2 S^4K^7 disconnected\n"
ClientDisconnect: 3
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/sarge_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/sarge_c.c
loaded bots/sarge_i.c
loaded bots/sarge_w.c
loaded sarge from bots/sarge_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Sarge\t\0\model\sarge\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Sarge^7 connected\n"
broadcast: print "Sarge^7 entered the game\n"
ClientBegin: 0
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Kill: 1 0 10: Biker killed Sarge by MOD_RAILGUN
broadcast: print "Timelimit hit.\n"
Exit: Timelimit hit.
score: 15 ping: 0 client: 1 Biker
score: 14 ping: 0 client: 0 Sarge
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Client 1 connecting with 726 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\CardboardLemon\t\0\model\visor/default\c1\2\hc\90\w\0\l\0
broadcast: print "CardboardLemon^7 connected\n"
broadcast: print "CardboardLemon^7 entered the game\n"
ClientBegin: 3
broadcast: print "CardboardLemon^7 disconnected\n"
ClientDisconnect: 3
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Client 2 connecting with 198 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\*k*r*i*s*z*t*i*a*n*\t\0\model\sarge\c1\4\hc\100\w\0\l\0
broadcast: print "*k*r*i*s*z*t*i*a*n*^7 connected\n"
broadcast: print "*k*r*i*s*z*t*i*a*n*^7 entered the game\n"
ClientBegin: 3
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: q3dm17
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 2332819 bytes of code
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 04 2009
Warning: cvar "dedicated" given initial values: "1" and "0"
Warning: cvar "sv_floodProtect" given initial values: "1" and "0"
Warning: cvar "sv_allowdownload" given initial values: "1" and "0"
------------------------------------------------------------
InitGame: \cg_enemyColors\1\Host Site\www.bnbclan.net\.website\www.bnbclan.net\.email\frankblackbnb@hotmail.com\.admin\Clan Admin Group\.location\Texas USA\Score_Red\0\Score_Blue\0\g_authenticateClient_strict\1\g_authenticateClient\0\g_antiBot\1\g_gameMod\0\g_delag\2\g_needpass\0\gamename\NoGhost\Mod_Build\911\Mod_Website\www.NoGhost.net\Mod_Author\Maverick\bot_minplayers\2\sv_privateClients\3\mapname\q3dm17\protocol\43\g_gametype\0\version\Q3 1.16n linux-i386 Mar 14 2000\capturelimit\0\g_maxGameClients\0\sv_fps\30\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^^44BNB Rail Shots\timelimit\15\fraglimit\31\dmflags\2048\sv_maxclients\32
0 teams with 0 entities
3 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm17.aas
loaded maps/q3dm17.aas
found 29 level items
-------------------------------------
32 bots parsed
31 arenas parsed
AAS initialized.
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/sarge_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/sarge_c.c
loaded bots/sarge_i.c
loaded bots/sarge_w.c
loaded sarge from bots/sarge_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Sarge\t\0\model\sarge\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Sarge^7 entered the game\n"
ClientBegin: 0
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/biker_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/biker_c.c
loaded bots/biker_i.c
loaded bots/biker_w.c
loaded biker from bots/biker_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Biker\t\0\model\biker\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Biker^7 entered the game\n"
ClientBegin: 1
ClientConnect: 3
ClientUserinfoChanged: 3 n\*k*r*i*s*z*t*i*a*n*\t\0\model\sarge\c1\4\hc\100\w\0\l\0
-----------------------------------
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/major_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/major_c.c
loaded bots/major_i.c
loaded bots/major_w.c
loaded major from bots/major_t.c
ClientConnect: 2
ClientUserinfoChanged: 2 n\Major\t\0\model\major\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Major^7 connected\n"
broadcast: print "Major^7 entered the game\n"
ClientBegin: 2
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Kill: 0 1 10: Sarge killed Biker by MOD_RAILGUN
broadcast: print "*k*r*i*s*z*t*i*a*n*^7 entered the game\n"
ClientBegin: 3
Kill: 0 2 10: Sarge killed Major by MOD_RAILGUN
broadcast: print "Sarge^7 was kicked\n"
ClientDisconnect: 0
Kill: 3 1 10: *k*r*i*s*z*t*i*a*n* killed Biker by MOD_RAILGUN
Kill: 3 1 10: *k*r*i*s*z*t*i*a*n* killed Biker by MOD_RAILGUN
broadcast: print "Biker^7 was kicked\n"
ClientDisconnect: 1
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 23: *k*r*i*s*z*t*i*a*n* killed Major by MOD_GRAPPLE
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "Headshot\n"
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Kill: 2 3 10: Major killed *k*r*i*s*z*t*i*a*n* by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 3 2 10: *k*r*i*s*z*t*i*a*n* killed Major by MOD_RAILGUN
Client 4 connecting with 198 challenge ping
ClientConnect: 4
ClientUserinfoChanged: 4 n\GRoxo\t\0\model\doom/blue\c1\3\hc\100\w\0\l\0
broadcast: print "GRoxo^7 connected\n"
broadcast: print "GRoxo^7 entered the game\n"
ClientBegin: 4
broadcast: print "Major^7 was kicked\n"
ClientDisconnect: 2
Kill: 3 4 23: *k*r*i*s*z*t*i*a*n* killed GRoxo by MOD_GRAPPLE
Kill: 3 4 23: *k*r*i*s*z*t*i*a*n* killed GRoxo by MOD_GRAPPLE
broadcast: print "Headshot\n"
Kill: 3 4 10: *k*r*i*s*z*t*i*a*n* killed GRoxo by MOD_RAILGUN
Kill: 3 4 23: *k*r*i*s*z*t*i*a*n* killed GRoxo by MOD_GRAPPLE
Kill: 3 4 10: *k*r*i*s*z*t*i*a*n* killed GRoxo by MOD_RAILGUN
Exit: Fraglimit hit.
score: 31 ping: 229 client: 3 *k*r*i*s*z*t*i*a*n*
score: 0 ping: 229 client: 4 GRoxo
broadcast: print "*k*r*i*s*z*t*i*a*n*^7 hit the fraglimit.\n"
broadcast: print "GRoxo^7 disconnected\n"
ClientDisconnect: 4
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: q3dm5
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 2332819 bytes of code
------- Game Initialization -------
gamename: NoGhost
gamedate: Apr 04 2009
Warning: cvar "dedicated" given initial values: "1" and "0"
Warning: cvar "sv_floodProtect" given initial values: "1" and "0"
Warning: cvar "sv_allowdownload" given initial values: "1" and "0"
------------------------------------------------------------
InitGame: \cg_enemyColors\1\Host Site\www.bnbclan.net\.website\www.bnbclan.net\.email\frankblackbnb@hotmail.com\.admin\Clan Admin Group\.location\Texas USA\Score_Red\0\Score_Blue\0\g_authenticateClient_strict\1\g_authenticateClient\0\g_antiBot\1\g_gameMod\0\g_delag\2\g_needpass\0\gamename\NoGhost\Mod_Build\911\Mod_Website\www.NoGhost.net\Mod_Author\Maverick\bot_minplayers\2\sv_privateClients\3\mapname\q3dm5\protocol\43\g_gametype\0\version\Q3 1.16n linux-i386 Mar 14 2000\capturelimit\0\g_maxGameClients\0\sv_fps\30\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^^44BNB Rail Shots\timelimit\15\fraglimit\31\dmflags\2048\sv_maxclients\32
info_spectator_start doesn't have a spawn function
info_spectator_start doesn't have a spawn function
info_spectator_start doesn't have a spawn function
0 teams with 0 entities
3 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3dm5.aas
loaded maps/q3dm5.aas
found 25 level items
-------------------------------------
32 bots parsed
31 arenas parsed
AAS initialized.
ClientConnect: 3
ClientUserinfoChanged: 3 n\*k*r*i*s*z*t*i*a*n*\t\0\model\sarge\c1\4\hc\100\w\0\l\0
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/visor_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/visor_c.c
loaded bots/visor_i.c
loaded bots/visor_w.c
loaded visor from bots/visor_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Visor\t\0\model\visor\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Visor^7 connected\n"
broadcast: print "Visor^7 entered the game\n"
ClientBegin: 0
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "*k*r*i*s*z*t*i*a*n*^7 disconnected\n"
ClientDisconnect: 3
loaded cached skill 1 from bots/default_c.c
loaded skill 1 from bots/stripe_c.c
loaded cached skill 4 from bots/default_c.c
loaded skill 4 from bots/stripe_c.c
loaded bots/stripe_i.c
loaded bots/stripe_w.c
loaded stripe from bots/stripe_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Stripe\t\0\model\grunt/stripe\c1\2\hc\70\w\0\l\0\skill\2
broadcast: print "Stripe^7 connected\n"
broadcast: print "Stripe^7 entered the game\n"
ClientBegin: 1
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "Headshot\n"
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
broadcast: print "Headshot\n"
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 0 1 10: Visor killed Stripe by MOD_RAILGUN
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
broadcast: print "Headshot\n"
Kill: 1 0 10: Stripe killed Visor by MOD_RAILGUN
broadcast: print "Timelimit hit.\n"
Exit: Timelimit hit.
score: 18 ping: 0 client: 0 Visor
score: 16 ping: 0 client: 1 Stripe
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Client 5 connecting with 66 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\ViS SmD\t\0\model\bitterman/red\c1\7\hc\100\w\0\l\0
broadcast: print "ViS SmD^7 connected\n"
broadcast: print "ViS SmD^7 entered the game\n"
ClientBegin: 3
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: q3dm17
Loading dll file qagame.
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm.
----- Server Shutdown -----
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master1.gamespy.com
Sending heartbeat to clanservers.net
---------------------------

_________________
...have fun...
[BnB] Frank Black


Thu Mar 18, 2010 11:51 pm
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Joined: Thu Oct 13, 2005 2:37 pm
Posts: 322
Location: Athens, GA
Post Re: Whats wrong here
If you think it is a "master server loop" causing the crashes, temporarily remove the master servers from the cfg and see if it still crashes.

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Sat Mar 20, 2010 5:13 pm
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Joined: Thu Oct 13, 2005 2:37 pm
Posts: 322
Location: Athens, GA
Post Re: Whats wrong here
Just remembered that I was running a Mod once that could not handle bots. After running a while with bots, it would crash. Not saying that is the problem but could help you eliminate the issue.

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Mon Mar 22, 2010 9:49 am
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Joined: Thu Mar 25, 2004 8:24 am
Posts: 29
Location: Wisconsin
Post Re: Whats wrong here
Hi,

Bots can cause crashes but I have the same thing running other places without a problem.
I dropped back to NG Pak 706 and it has run without trouble for 5 days.

_________________
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[BnB] Frank Black


Tue Mar 23, 2010 11:36 pm
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Joined: Thu Oct 13, 2005 2:37 pm
Posts: 322
Location: Athens, GA
Post Re: Whats wrong here
Let's hope that is it. You may have found a bug in the Mod. :shock:

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Wed Mar 24, 2010 12:49 am
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