It is currently Mon Nov 19, 2018 7:15 am




Post new topic Reply to topic  [ 7 posts ] 
 autoexec.cfg 
Author Message
Site Admin
Site Admin
User avatar

Joined: Thu Mar 25, 2004 1:04 am
Posts: 3542
Post autoexec.cfg
Post your autoexec.cfg and share with others. :D


Sat May 08, 2004 6:38 am
Profile
Site Admin
Site Admin
User avatar

Joined: Thu Mar 25, 2004 1:04 am
Posts: 3542
Post 
I'll start with mine:

// Special Notes
// Set geometric and texture detail in-game manually.
// Higher geometric detail = more curves, more cpu use.
// Higher texture detail = high details up close, more video ram/speed used.

// Chat Stuff

seta cg_teamchatsonly 0

// OSP Stuff

seta ch_drawspeed 1 // OSP shows speed of running
seta cg_nochatbeep 1 // Turns off beep for global chat - 0 to bring back beep.

// Network - http://ucguides.savagehelp.com/Quake3/connection.html

seta cl_maxpackets "100" // max packets 100 for PunkBuster bandwidth.
seta cl_packetdup "0" // If high PL - make 1.
seta snaps "40" // Leave this at 40, servers will adjust.
seta rate 25000 // DSL or Cable - leave this at 25,000 servers will adjust.
seta cl_timenudge 0 // Leave at 0 for less lag and less trouble.


// Network - http://ucguides.savagehelp.com/Quake3/connection.html

// seta cl_maxpackets "100" // max packets 100 for PunkBuster bandwidth.
// seta cl_packetdup "0" // If high PL - make 1.
// seta snaps "40" // Leave this at 40, servers will adjust.
// seta rate 25000 // DSL or Cable - leave this at 25,000 servers will adjust.
// seta cl_timenudge 0 // Leave at 0 for less lag and less trouble.

// Punk Buster

seta cl_punkbuster 1 // Enables PB support

// Misc Effects

seta cg_oldRail "0" // See the old Q3 Rail - 0 for new.
seta cg_oldRocket "0" // See the old Q3 Rocket - 0 for new.
seta cg_oldPlasma "0" // See the old Q3 Rocket - 0 for new.
seta cg_gibs "1" // Shows Gibs - Squish
seta com_blood "1" // Shows Blood - Gore
seta cg_marks "1" // Shows Marks On Walls - Bullets, etc.
seta cg_noProjectileTrail "0" // Smoke trails - 0 is on, 1 is off.
seta cg_hudFiles "ui/hud.txt" // Sets size of HUD - none, 1, 2.
seta r_inGameVideo "1" // Team Arena map videos on or off.
seta cg_scorePlums "1" // Floating score on or off.
seta cg_simpleItems "0" // Armor, objects in 3D, 1 = off - very ugly.
seta cg_draw3dIcons "1" // 3D icons on HUD - 0 = 2D icons - same information.
seta cg_autoswitch "0" // No auto-switching weapons - 1 for auto-switch.
seta cg_brassTime "2500" // How long brass lays around - 2500 is default.
seta r_drawSun "1" // Shows the sun - 0 for off.
seta r_flares "1" // Lens flares - Glare.

// Personal Preferences

seta cg_drawTeamOverlay "1" // Team HUD for CTF, TM DM, etc.
seta cg_drawtimer "1" // Shows Remaining Time On Map
seta cg_drawStatus "1" // Shows Status
seta cg_drawSnapshot "0" // Shows Snaps Meter - default off
seta cg_drawRewards "1" // Shows Rewards
seta cg_drawAttacker "1" // Shows Who Is Shooting You
seta cg_drawcrosshairnames "0" // Shows Name in Crosshair
seta cg_deferPlayers "1" // Waits until you die to show new player skin/models.
seta cg_drawammowarning "1" // Warns you of low ammunition.
seta cg_drawGun "1" // Shows your gun.
seta cg_drawfps "1" // Draws FPS
seta cg_fov "120" // Field Of View - (default is 90)
seta cg_lagometer "1" // Displays Lagometer
seta cg_predictItems "0" // Waits for server confirmation that something was picked up - leave off.
seta cl_showmouserate "0" // Displays mouse rate if 1.
seta handicap "100" // Makes sure your handicap is default for multi-player.
seta com_maxfps "125" // Caps FPS at 125 - change to your needs.
seta r_fullscreen "0" // 1 makes game in full screen - use alt enter to change to window and back.
seta cg_crosshairsize "40" // change # to change crosshairsize.
seta r_mode "4" // 1024 resolution.
seta r_ignorehwgamma "1" // sets gamma to desktop gamma setting.


// Name, model, colour and sex

seta name "secret"
seta model "slash" // model
seta color "default" // color
seta sex "female" // sex

// Logs

seta g_logfile "games.log" // logfile name

// Bob and Pitch - Becareful adjusting these - recommended is don't mess with them.

// seta cg_runroll "0.005"
// seta cg_runpitch "0.002"
// seta cg_bobroll "0.002"
// seta cg_bobpitch "0.002"
// seta cg_bobup "0.005"

// Video Quality and Performance

seta r_displayrefresh "60" // *WARNING* Set this to maximum refresh rate of your monitor!!!
seta r_ext_compressed_textures "1" // Prevents ugly sky for Nvidia - 1 for speed.
seta r_ext_compress_textures "1" // Prevents ugly sky for Nvidia - 1 for speed.
seta r_colorbits "32" // Nvidia - change to 16 for speed.
seta r_texturebits "32" // Leave at 32 bit, no FPS difference.
seta r_fastsky "0" // Display sky - 1 for black sky.
seta r_finish "0" // Leave at 0.
seta r_swapInterval "0" // Vsync off - Turn on if you get tearing.
seta r_dynamiclight "1" // Nice lighting and visual effects - vertex lighting negates it.
seta r_vertexLight "0" // Ugly lighting higher FPS, negates Dynamic Lighting.
seta r_picmip "0" // Quality of models - 0 is highest, higher # = worse.

// Shadow Quality

seta r_stencilbits "8" // Turns on ability to show shadows.
seta r_depthbits "24" // Turns on ability to show shadows.
seta cg_shadows "1" // 0 = off, 1 = simple, 2 = realtime, 3 = stencil

// Sound Quality

seta s_loadas8bit "0" // Better Sound
seta s_compression "0" // Better Sound
seta s_doppler "1" // Swoosh Sound On

seta s_khz "22" // Default High Quality hz.
seta s_musicvolume "0" // Music Off
seta s_mixahead "0.2" // Default Mix Ahead.


// Quake 3 Mouse Setting

seta in_logitechbug 0 // just for the heck of it
seta in_mouse -1 // 1 = 1.27g or higher mouse input -1 = 1.17
seta sensitivity "11" // mouse sensitivity
seta cl_mouseaccel "0" // mouse acceleration - leave this off
seta m_pitch "0.022" // Default - make negative (-.022) for reverse up and down - like a flight simulator.
seta m_filter "1" // Smooths out mouse movement
seta m_yaw "0.022" // Default Yaw (left/right movement) higher # = faster
seta cg_oversamplemouse "0" // ???

// Windows 2K Pro Mouse Setting (Microsoft Intellimouse Optical)
// 7 notches from very left (pointer speed)
// 7 notches from very left (double click speed)

// Memory - remove or place the //'s in front of the seta commands to set your memory conditions.

// Default Settings
// seta com_hunkmegs "56"
// seta com_soundmegs "8"
// seta com_zonemegs "16"

// 128 Megabytes
// seta com_hunkmegs "64"
// seta com_soundmegs "16"
// seta com_zonemegs "24"

// 160 Megabytes
// seta com_hunkmegs "76"
// seta com_soundmegs "24"
// seta com_zonemegs "32"

// 192 Megabytes
// seta com_hunkmegs "96"
// seta com_soundmegs "24"
// seta com_zonemegs "32"

// 256+ Megabytes
seta com_hunkmegs "128"
seta com_soundmegs "32"
seta com_zonemegs "32"


// bind " " "+strafe"

// bind SHIFT "+speed" // walk if 'always run' is on
// bind " " "+lookdown"
// bind " " "+lookup"
// bind " " "centerview"

// bind F3 "ui_teamorders"

// Voices Team Arena

// bind "F1" vsay_team "yes"
// bind "F2" vsay_team "no"
// bind "F3" vsay_team "followme"
// bind "F4" vsay_team "taunt"
// bind "F5" vsay_team "ihaveflag"
// bind "F6" vsay_team "onoffense"
// bind "F7" vsay_team "ondefense"
// bind "F8" vsay_team "onpatrol"
// bind "F9" vsay_team "enemyhasflag"
// bind "F10" vsay_team "returnflag"
// bind "F11" vsay_team "getflag"
// bind "F12" vsay_team "defendflag"
// bind "F10" vsay_team "offense"
// bind "F11" vsay_team "defend"
// bind "F12" vsay_team "patrol"
// bind x vsay_team "camp"
// bind x vsay_team "followflagcarrier"
// bind x vsay_team "ongetflag"
// bind x vsay_team "oncamp"
// bind x vsay_team "onfollow"
// bind x vsay_team "onfollowcarrier"
// bind x vsay_team "onreturnflag"
// bind x vsay_team "inposition"
// bind x vsay_team "baseattack"
// bind x vsay_team "startleader"
// bind x vsay_team "stopleader"
// bind x vsay_team "whoisleader"
// bind x vsay_team "wantondefense"
// bind x vsay_team "wantonoffense"
// bind x vsay_team "kill_insult"
// bind x vsay_team "death_insult"
// bind x vsay_team "kill_gauntlet"
// bind x vsay_team "praise"

// CTF Comms (in development)

// BTAC 1.00 beta 1
// by [EQ]Wils

// you'll probably want to rebind this lot, but leave the f-keys as they are :)

// bind "1" "say_team ^6@@@^5 Nme Flag Area Heavily Defended"
// bind "2" "say_team ^6@@@^5 I have Nme Flag"
// bind "3" "say_team ^6@@@^5 Nme Flag in our base"
// bind "4" "say_team <- ^2@@@^5 Area secured"

// bind "5" "say_team ^2@@@^5 Ok/I'm on it"
// bind "6" "say_team ^1@@@^5 No can do"
// bind "7" "say_team <- ^1@@@^5 Need support"
// bind "8" "say_team <- ^2@@@^5 Supporting"

// bind "9" "say_team ^6@@@^5 Ready to attack?"
// bind "0" "say_team ^6@@@^5 Attack now!"

// bind "[" "say_team <- ^2@@@^5 Objective completed"
// bind "]" "say_team <- ^1@@@^5 Objective failed"
// bind "b" "say_team @@@ Cancel that"

// bind "F1" "say_team ^1@@@^5 Our Flag Area Overun"
// bind "F2" "say_team ^1@@@^5 Our Flag Outbound"
// bind "F3" "say_team ^1@@@^5 Our Flag in Their Base"
// bind "F4" "say_team ^3@@@^5 Our Flag safe"

// bind "F3" "say_team ^5<- ^1Enemy - ^4Incoming/^2Outgoing ^3High!"
// bind "F4" "say_team ^5<- ^1Enemy - ^4Incoming/^2Outgoing ^3Low!"
// bind "F5" "say_team ^5<- ^1Enemy - ^4At Our Base!"
// bind "F6" "say_team ^5<-^3I'm On Defense!"
// bind "F7" "say_team ^5<-^3I'm On Offense!"
// bind "F8" "say_team ^5<- ^1Enemy - ^4Flag Carrier Spotted!"
// bind "F9" "say_team ^5 <- ^1Our Base Is Overun!"
// bind "F10" "say_team ^5 <- ^1Our Base Needs More Defense!"
// bind "q" "say ^3 Nice Shot!"
// bind "w" "say ^3 Thanks! =)"
// bind "e" "say ^3 GG! =)"
// bind "r" "say_team <- ^2@@@^5 Acknowledged!"
// bind "a" "say_team <- ^2@@@^5 I'm on it!"
// bind "s" "say_team <- ^2@@@^5 Supporting!"
// bind "d" "say_team <- ^2@@@^5 Sorry!"
// bind "f" "say_team <- ^2@@@^5 Watch Where You Are Shooting!"
// bind "z" "say_team <- ^2@@@^5 No Problem!"
// bind "7" "say_team <- ^1@@@^5 Need support"
// bind "F6" "say_team ^3@@@^5 <- Inc mass nme"
// bind "F7" "say_team ^3@@@^5 <- Inc powerup"
// bind "F8" "say_team @@@ Resume layout"
// bind "F9" "say_team ^7@@@^5 Need health"
// bind "F10" "say_team ^7@@@^5 Need armour"
// bind "F11" "say_team ^7@@@^5 Need weapon"
// bind "F12" "say_team <- ^7@@@^5 Pickup available"
// bind "F12" "timedemo 1; demo demo001"
// bind a "say_team <- ^2@@@^5 I'm on it!"

// Key - Binds

unbindall
bind a "+button2" // use item
bind c "+movedown"
bind d "+back"
bind f "+moveright"
bind g "+button3" // taunt
bind s "+moveleft"
bind t "messagemode" // global chat
bind y "messagemode2" // team chat
bind ~ "toggleconsole" // console
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ui_teamorders"
bind F11 "screenshot silent" // screenshot with no screenshot message
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "+button2"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup" // jump
bind + "sizeup"
bind - "sizedown"
bind = "sizeup"
bind _ "sizedown"
bind 1 "weapon 1"
bind 2 "weapon 9"
bind 3 "weapon 2"
bind 4 "weapon 3"
bind 5 "weapon 5"
bind 6 "weapon 4"
bind 7 "weapon 6"
bind 8 "weapon 8"
bind 9 "weapon 7"

// 4 Weapon Group Binds

bind r vstr w_groupa
bind w vstr w_groupb
bind e vstr w_groupc
bind z vstr w_groupd

set wgroupareset "set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1"
set wgroupbreset "set w_groupa vstr w_groupa1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1"
set wgroupcreset "set w_groupa vstr w_groupa1;set w_groupb vstr w_groupb1;set w_groupd vstr w_groupd1"
set wgroupdreset "set w_groupa vstr w_groupa1;set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1"

set w_groupa1 "weapon 5;weapon 9; set w_groupa vstr w_groupa2; vstr wgroupareset" // BFG
set w_groupa2 "weapon 9;weapon 5; set w_groupa vstr w_groupa1; vstr wgroupareset" // Rocket Launcher

set w_groupb1 "weapon 4;weapon 3; set w_groupb vstr w_groupb2; vstr wgroupbreset" // Shotgun
set w_groupb2 "weapon 3;weapon 4; set w_groupb vstr w_groupb1; vstr wgroupbreset" // Grenade Launcher

set w_groupc1 "weapon 6;weapon 7; set w_groupc vstr w_groupc2; vstr wgroupcreset" // Railgun
set w_groupc2 "weapon 7;weapon 6; set w_groupc vstr w_groupc1; vstr wgroupcreset" // Lightning Gun

set w_groupd1 "weapon 2;weapon 8; set w_groupd vstr w_groupd2; vstr wgroupdreset" // Plasmagun
set w_groupd2 "weapon 8;weapon 2; set w_groupd vstr w_groupd1; vstr wgroupdreset" // MachineGun

set w_groupa vstr w_groupa1; set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1

// Zoom and Variance - mouse wheel adjust, key toggle

set zoomin "+zoom; set zoomtoggle vstr zoomout; bind mwheelup vstr zoomcycleup; bind mwheeldown vstr zoomcycledown; vstr lowsens"
set zoomout "-zoom; set zoomtoggle vstr zoomin; bind mwheelup vstr stand; bind mwheeldown vstr crouch; vstr highsens"
set zoomtoggle vstr zoomin
set zoomcycle80 "set cg_zoomfov 80; echo Zoom Set to FOV 80; set zoomcycleup vstr zoomcycle65; set zoomcycledown vstr zoomcycle80"
set zoomcycle65 "set cg_zoomfov 65; echo Zoom Set to FOV 65; set zoomcycleup vstr zoomcycle45; set zoomcycledown vstr zoomcycle80"
set zoomcycle45 "set cg_zoomfov 45; echo Zoom Set to FOV 45; set zoomcycleup vstr zoomcycle25; set zoomcycledown vstr zoomcycle65"
set zoomcycle25 "set cg_zoomfov 25; echo Zoom Set to FOV 25; set zoomcycleup vstr zoomcycle25; set zoomcycledown vstr zoomcycle45"
set cg_zoomfov 80
set highsens "sensitivity 11"
set lowsens "sensitivity 5"
set zoomcycleup vstr zoomcycle65
bind q "vstr zoomtoggle"

//Aqua: Rocket Jump 'alias' (fixed - really works this time.)

set RocketJump "set cl_pitchspeed 9999;wait;wait;+lookdown;wait;+attack;+moveup;wait;wait;-attack;-moveup;-lookdown;wait 5;centerview;wait 5;centerview;wait 5;centerview;wait 5;centerview;wait 5;centerview;wait 5;centerview;set cl_pitchspeed 140"
bind v "vstr RocketJump"

// bind Duck and Stay Down

set duck "+movedown; set crouchswitch vstr stand; echo Crouching..."
set stand "-movedown; set crouchswitch vstr duck; echo Standing..."
set crouchswitch "vstr duck"
bind x "vstr crouchswitch"

// FFA Global Chat Toggle

set chatoff "cg_teamchatsonly 1;echo Everyone is muted!;set chattoggle vstr chaton"
set chaton "cg_teamchatsonly 0;echo Listening to people ramble!;set chattoggle vstr chatoff"
set chattoggle "vstr chatoff"
bind F12 "vstr chattoggle"

// Demo Recording Toggle

set demoon "g_synchronousclients 1;record;g_synchronousclients 0;echo You are currently ^2Recording a demo.;set demotoggle vstr demooff"
set demooff "stoprecord;echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon"
set demotoggle "vstr demoon"
bind F5 "vstr demotoggle"

// Cycles Mouse Sensitivity 4 Ways

// set coffee0 "echo Sensitivity 10; sensitivity 10; bind f3 vstr coffee1"
// set coffee1 "echo Sensitivity 10.5; sensitivity 10.5; bind f3 vstr coffee2"
// set coffee2 "echo Sensitivity 11; sensitivity 11; bind f3 vstr coffee3"
// set coffee3 "echo Sensitivity 13; sensitivity 13; bind f3 vstr coffee0"
// bind f3 vstr coffee0

// Cycles Vid Resolution 3 Ways

// set vidmode1 "r_mode 4; r_fullscreen 0; echo Setting 800x600; bind F4 vstr vidmode2; vid_restart"
// set vidmode2 "r_mode 6; r_fullscreen 0; echo Setting 1024x768; bind F4 vstr vidmode3; vid_restart"
// set vidmode3 "r_mode 11; r_fullscreen 0; echo Setting Widescreen; bind F4 vstr vidmode1; vid_restart"
// bind f4 vstr vidmode1

// Windowed

bind f3 "r_mode 4; r_fullscreen 0; vid_restart"


// Full Screen

bind f4 "r_mode 8; r_fullscreen 1; vid_restart"

// bind passwords

bind f8 "set rconpassword secret; setref secret"


Sat May 08, 2004 6:39 am
Profile

Joined: Thu Mar 25, 2004 3:18 pm
Posts: 71
Location: California, USA
Post 
I play Ultra Freeze and my config settings are spread into different files. Ill just link up my q3config.cfg http://www.gamemin.com/q3config.cfg


Mon May 10, 2004 4:07 pm
Profile

Joined: Thu Jul 22, 2004 5:08 pm
Posts: 14
Post 
Set cl_maxpackets 100
set rate 25000
set snaps 40


That's mine lol


Sat Jul 24, 2004 9:46 pm
Profile

Joined: Thu Mar 25, 2004 3:18 pm
Posts: 71
Location: California, USA
Post 
hehe, defualt settings heh?

I dont get to complex except for graphics, want to reduce processing time :P

_________________
Eric


Sun Jul 25, 2004 1:41 am
Profile

Joined: Thu Jul 22, 2004 5:08 pm
Posts: 14
Post 
I like my visuals to be cranked for all they're worth, my rig can handle most any game that way 8)


Sun Jul 25, 2004 10:57 pm
Profile
User avatar

Joined: Mon Nov 13, 2006 8:35 pm
Posts: 28
Post 
//model
seta name "[^1d^0k^7]^2sittingduck^7"
bind , name "^7[^1em^7]^2sittingduck^7"
bind . name "[^1d^0k^7]^2sittingduck^7"
seta headmodel "klesk/flisk"
//seta model "uriel/zael"
seta model "razor/default"
seta cg_enemyModel ""
bind ] cg_enemyModel "tankjr/pm"
seta cg_enemyColors "iii4"
seta cg_forceModel "0"
bind UPARROW "model keel/red; headmodel klesk/flisk"
bind DOWNARROW "model bones/bones; headmodel sarge"
bind LEFTARROW "cg_forcemodel 0"
bind RIGHTARROW "cg_forcemodel 1"

//weapons
bind t "weapon 4"
bind r "weapon 5"
bind g "weapon 1"
bind v "weapon 2"
bind w "weapon 7"
bind z "weapon 9"
bind BACKSPACE "weapon 6"
bind MOUSE3 "weapon 6"
bind MWHEELDOWN "weapon 3"
bind MWHEELUP "weapon 8"
bind MOUSE1 "+attack"

//movement
//seta cl_mouseAccel ".1"
seta sensitivity "3"
bind e "+forward"
bind s "+moveleft"
bind d "+back"
bind f "+moveright"
bind c "+movedown"
bind SHIFT "+speed"
bind MOUSE2 "+moveup"
seta pmove_fixed "1"
seta pmove_msec "8"
seta cg_smoothClients "0"

//misc. binds
bind F1 "vote yes"
bind F2 "Exec modelview.cfg"
bind F3 "exec autoexec.cfg"
bind F4 "exec demo.cfg"
bind F5 "quit"
bind F7 "screenshotjpeg"
bind F8 "cg_draw2d 0; wait; wait; wait; wait; wait;screenshotJPEG; cg_draw2d 1"


//chat
bind b "say Booyakasha!"
bind h "say heh"
bind i "say ^1Ow, ^4sonofa^1bitch ^3that stings^7"
bind j "say ^1`diD I dO ^3`tHaT?"
bind k "say killer"
bind l "say lol"
bind m "say ^1good game^7"
bind n "say nice"
bind o "say thank you sir, may I have another"
bind p "team spectator"
bind q "say yo yo yo wassssup"
bind u "say Thanks!"
bind 0 "say Oh, FFS!"
bind 1 "say yes"
bind 2 "say no"
bind 3 "kill"
bind 4 "say HI"
bind 5 "say Visit ^www.quakefour.net^7 for maps and other files"
bind 6 "say :D"
bind 7 "say ^4:^1)^7"
bind 8 "say ^4o0^1ps^7 "
bind 9 "say *@$#^&*"
bind y "+button3"
bind / "screenshotjpeg"
bind ~ "toggleconsole"

//Screen
seta cg_fov "100"
seta ch_drawspeed "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_scorePlums "0"
seta cg_drawFPS "0"
seta cg_drawGun "0"
seta cg_zoomfov "40"
bind F9 "cg_fov 100"
bind F10 "cg_fov 105"
bind F11 "cg_fov 110"
bind F12 "cg_fov 120"
bind SPACE "+zoom"
seta cg_drawCrosshairNames "1"
seta cg_crosshairPulse "0"

//thirdperson
bind KP_UPARROW "vstr closer"
bind KP_LEFTARROW "vstr left"
bind KP_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind KP_RIGHTARROW "vstr right"
bind KP_DOWNARROW "vstr farther"

//punkbuster
seta cl_punkbuster "1"
pb_Sleep 500
pb_writecfg

//connection
seta snaps "40"
seta rate "25000"
seta cl_maxpackets "125"
seta sv_floodProtect "1"
seta cl_allowDownload "0"

//mouse
seta in_mouse "-1"
bind PGDN "cl_mouseaccel .0"
bind PGUP "cl_mouseaccel .15"
seta in_logitechbug "1"
cl_pitchspeed 9999

//visuals
seta r_picmip "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_detailtextures "1"
seta cg_draw2D "1"
seta color "1"
set cg_centertime "0"
seta cg_oldRail "0"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"
seta cg_shadows "0"
seta cg_marks "1"
seta com_blood "1"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_dynamiclight "0"
seta r_displayRefresh 100
set cg_drawAmmoWarning "0"
seta cg_lagometer "0"
seta cg_crosshairHealth "0"
cg_centertime 0
seta cg_autoswitch "0"
seta cg_drawRewards "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_gibs "0"
seta com_blindlyLoadDLLs "1"
seta cg_trueLightning "1"
seta r_vertexLight "0"
//seta r_subdivisions "12"
seta r_inGameVideo "0"
seta s_mixahead "0.14"
seta r_intensity "1"
seta r_mapoverbrightbits "5"
seta r_customaspect "1"
seta s_khz "11"
seta cg_drawSnapshot "0"
seta sv_fps "125"
seta com_maxfps "125"
seta cg_drawCrosshair "4"
seta cg_brassTime "0"
cg_noprojectiletrail 1
//rail
seta r_railSegmentLength "999"
seta r_railCoreWidth "1"
seta r_railWidth "24"
seta cg_railTrailTime "0"

// server/rcon
bind F6 rcon exec server.cfg
bind HOME "rcon map_restart"
bind DEL "rcon fraglimit 30"

// system stuff
seta r_mode "7"
seta cg_smoke_sg "0"
seta cg_smokegrowth_gl "0"
seta cg_smokegrowth_rl "0"
seta cg_smokeradius_gl "0"
seta cg_smokeradius_rl "0"
seta cg_muzzleFlash 0
//seta "r_swapInterval 1"
seta com_hunkmegs "256"
seta com_soundmegs "48"
seta com_zonemegs "48"
seta cg_precachedmodels 96
seta r_ignoreGLErrors "1"
// EOF

_________________
ImageImage


Tue Nov 21, 2006 6:51 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB | Based on the theme by Vjacheslav Trushkin